we.r.play's featured artist for the month is Ghaniah Ejaz! A CS Major with a huge passion for art, we share some of the great stuff she's drawn over the last few months:
The Rain Dance
The title of this post says "The Golden Rules" but what I learnt so far is that there are no golden rules to making a successful title. There are no set parameters that you can get right, they vary greatly depending upon your game idea, the genre, the platforms you're targeting, the people you're targeting and so on. But here is what I did learn, which applies to a variety of games:
Here is a small behind-the-scenes of how Nito was born at we.r.play. Nito is the protagonist in our we.r.play's DreamChaser game for the iOS. Mehran khan, the lead artist on Dream chaser, took nito through many iterations to come up with the final design you all see in the game, certainly a great share for all the new artists trying to enter the concept art industry.
1. Things you need.
a. The latest version of XCode
b. A Mac Dec Center Acoount ($99/year)
2. Go to developer.apple.com and create 2 distribution certificates in the Mac Apps category (not IOS, that is separate) of the following types
a. Mac App Distribution
b. Mac Installer Distribution
3. Install these certificates in the keychain. Here is a screenshot after installing both these certificates in keychain access.
When you are a tall human being, expect a demanding, instant reaction to justify how are you so tall? There are many ways of course, some of us drank Willy Wonka’s beta version of ‘Candy Tall’, others were exposed to huge amounts of bone lengthening extraterrestrial matter, some underwent a horrifying operation of sleeping one night for many nights and discovering themselves a few centimeters taller over the course of the many nights (and years).