Beatleap. The game with a rhythm of its own. We delivered more than 100 increasingly challenging levels of stealth combined with rhythm but the innovation did not stop there. Already a stellar hit with immense rave reviews at hand, we decided to give the users more of what makes Beatleap a fun and compelling puzzle game. You guys asked and we’ve listened.
Many times it is useful to know whether the IOS or android device is a tablet or a phone/pod. It may be because u want to scale controls a bit, display different advertisement types, for stats collection or for any other reason. Unfortunately there isn't any strict definition for a tablet and it may vary for person to person.
We have been writing Unity plugins for iOS for quite some time now. It all started from a simple requirement in one of our games. We wanted to show a few cutscene videos. The cutscenes had to include a button that allowed the user to skip the video. So we decided to make a Unity plugin that could play a video using the native iOS media player. I was familiar with the iOS SDK, so I started on that end and made a test scene to play a video using the native media player. While another developer ( Usman Mehmood ) figured out how to call the objective-c code from Unity. After much hard work, we had worked out the process and all the steps involved in it. A workflow was developed for making a Unity plugin for iOS projects.
During the development of your game you will come across this problem number of times where you would want to clip your layer. Common examples being instructions layer/scrolling credits.
There might be workarounds to resolve this but if you wish to slide a layer and keep it visible in a particular boundary only then you’ll need to pay a small visit to your visit() function. The best way to achieve this is to create an extended CCLayer class and overload its visit() function and adding your own rectangle to it.
Majid Azim is no stranger when it comes to art. Ever since his time in university, he was always tickling his creative bone and spewing out ideas on paper. He would indulge in anything that required a creative edge. Soon the way was paved for him to head towards the destination he calls a ‘second home’, weRplay.